using UnityEngine;

public class Collection : MonoBehaviour//[CONSIDER]: manager
{
    private void Start() { }

    private void Update() { }

    private void OnTriggerStay2D(Collider2D collision)
    {
        if (collision.transform.tag == "Player")
        {
            AirCurtain.Instance.Repaired();
            gameObject.SetActive(false);
        }
    }
}
